Now that it's out, it's still too busy working on post-launch support for the game. It's easily the biggest game out of its catalog, and working on it kept the company incredibly busy ahead of its release. The first reason why nothing is in the works for Bloodborne is because of FromSoftware's involvement with Elden Ring. RELATED: Bloodborne's Moon Presence is the Best Kind of Secret Boss When asked if there was anything in works for the game, Grubb said that there was nothing happening, explaining why that was, and it involves Elden Ring. However, according to an insider, it may not be as simple as it sounds (not that game development ever is, but that this situation is particularly tricky).ĭuring the Xbox Expansion Pass episode 146, Jeff Grubb answered a ton of questions regarding Halo Infinite's high-profile departures, Tokyo Game Show, and surprisingly enough, Bloodborne. Indeed, it would seem Sony, as the Bloodborne IP owner, is leaving money on the table by not working on this somehow. However, if there are available slots remain, exhibitor can apply for multiple slots (50 minutes/1 slot).Bloodborne is one of the most popular games of the PS4 generation, and fans have been wanting 4K60 FPS upgrades, a proper remaster, or even a full-blown remake for some time now. If the conditions are still the same, a lottery will be held.ġ company has 1 slot basis. If the conditions are still the same, a lottery will be held.įor priority ③ and ④, the exhibitors who have applied to exhibit real TGS2023 with larger booth numbers (* regardless of booth shape), exhibitors who have exhibited Trial Play Booth for Press/Influencer at TGS2022 (* regardless of number of booths), exhibitors who have met TGS2023 exhibition application deadline timeline, and CESA member will be given priority under the same conditions. For other selection orders, exhibitors who have applied to exhibit real TGS2023 with larger booth numbers (* regardless of booth shape), exhibitors who have exhibited Trial Play Booth for Press/Influencer at TGS2022 (* regardless of number of booths),exhibitors who have met TGS2023 exhibition application deadline timeline, and CESA member will be given priority under the same conditions. We hope that a wide range of game-related companies will exhibit at the show, and that we can work together as pioneers of the times.Įxhibitor that participated in the preceding show (TGS2022) with Official Exhibitor ProgramĮxhibitor that participated in the preceding show (TGS2022)įor priority ① and ②, the exhibitors with the largest number of slot participations in 2022 will be prioritized. TOKYO GAME SHOW 2023 is the place where all the world's games come together. The era in which the gaming ecosystem and technology is leading the world is just around the corner. Gaming is now more than just entertainment content, and its technology is attracting attention and being implemented outside of the gaming industry. The TGS Forum and Business Meeting areas held on Business Day will also be online compatible. Online contents will continue to be implemented as last year, including official programs, TGS VR, and a special Steam page. By expanding the content that can be experienced at the venue, we will be able to provide visitors with even more value from the real event than last year. In addition, a new corner will be set up and a cosplay area will return to Makuhari Messe for the first time in four years. In 2023, age restrictions will also be lifted, allowing admission for children under 12 years old, and family-friendly exhibition areas will be restored. While some measures to prevent infectious diseases will continue, the number of people allowed in the exhibition hall will be greatly relaxed, and the rules for exhibitors' booths will also be revised. The exhibition will be held for four days from Thursday, September 21 to Sunday, September 24, with a Business Day and Public Day. This year, for the first time in four years, the entire Makuhari Messe will be used. The high evaluation of the exhibition by exhibitors and visitors alike made us realize once again the high demand and importance of holding a real exhibition under any circumstances. The effects of the spread of the new coronavirus infection still remained, and the event had to be held under various restrictions such as the size of the venue, restrictions on the number and age of visitors allowed in the venue, and new visa (visa) rules for foreigners entering Japan.ĭespite these restrictions, the venue was filled with exhibitors and game fans who had been waiting for the show to be held for real, and the excitement and excitement returned to Makuhari Messe. However, it was not a 100% holding format in 2022. After two years of holding the event online, in 2022 we were able to hold the real event at Makuhari Messe with visitors for the first time in three years.
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